Difference between revisions of "Physical Puzzle"

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== Definiton ==
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== Definition ==
In the context of hypercubing, a physical puzzle refers to an N+1 dimensional puzzle projected in N dimensions, such that the projection is operationally equivalent, i.e. the projection "emulates" the true puzzle. Usually, if not specified, it is used to refer to a 4D puzzle projected in 3D.
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In the context of hypercubing, a physical puzzle refers to an N+1 dimensional puzzle projected in N dimensions, such that the projection is operationally equivalent, i.e. the projection "emulates" the true puzzle. Usually, if not specified, it is used to refer to a 4D puzzle projected into 3-space.
  
 
== 2D Physical Puzzles ==
 
== 2D Physical Puzzles ==
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<br/>
 
[[File:2d_physical_puzzles_v2.png|500px|thumb|left|Drawing showing (from top to bottom, left to right)2^3, 2x2x3, 2x3x3, 3^3, 2x2 pyraminx, 3x3 pyraminx, bandaged 3x3 pyraminx, bandaged 4x4 pyraminx]]
 
[[File:2d_physical_puzzles_v2.png|500px|thumb|left|Drawing showing (from top to bottom, left to right)2^3, 2x2x3, 2x3x3, 3^3, 2x2 pyraminx, 3x3 pyraminx, bandaged 3x3 pyraminx, bandaged 4x4 pyraminx]]
When designing 3D physical puzzle it's a good idea to try and step down the problem by first looking at what the 2D physical analog would look like.For example,the 2^3,or by it's more recognizeable name,the 2x2x2,can be projected down into 2D by splitting it in 2 halves and putting them next to each other along the X or Y axis.By doing this,the Z axis will coincide with the X or the Y axis,which will make certain moves to be inaccessible without the use of a gyro algorithm to reorient the puzzle(the gyro algorithm does a cube rotation).We can also see that the projected cubies aren't square shaped,and that is because a square doesn't have 3 fold symmetry.By the same logic we can then build a 3D Physical 2^4/2x2x2x2;split the hypercube in 2 halves and put them next to each other along X,Y or Z axis ,which will make certain moves to be inaccessible without the use of a gyro.We can see that in the 2^4 case we can have the cubies cube shaped because by mathematical coincidence a cube has 4 fold symmetry(a 2^4 cubie has 4 colors).Another thing to note is that physical puzzles don't have a true mechanism/way to hold the pieces together,so magnets are used to hold the puzzle together.Because we don't have a true mechanism we need to limit the moves we are allowed to do by the canonical moves to make sure we aren't doing illegal moves on the puzzle.
 
  
Another example is the 3x3 pyraminx,in this case we can take a top-down orthographic view of the puzzle and then project it,making sure each piece type has the same shape in the projection so they are interchangeable.Doing this we get an interesting 2D physical puzzle that if you squint a little bit it looks like the wireframe of a tetrahedron projected in 2D,but with some of the lines disconnected.This is because we can't project a tetrahedron into 2D without unevenly distorting the shape or without having breaks in the shape.This can then be scrambled and solved using it's canonical moves(rotate 3C pieces with it's 2Cs,by first making sure all its associated 2Cs are touching it).By the same logic one can construct a 3D physical simplex.
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When designing 3D physical puzzles, it's a good idea to try and step down the problem by first looking at what the 2D physical analog would look like. For example, the 2^3, or by it's more recognizable name, the 2x2x2, can be projected down into 2D by splitting it in 2 halves and putting them next to each other along the X or Y axis. By doing this, the Z axis will coincide with the X or the Y axis, which will make certain moves inaccessible without the use of a gyro algorithm to reorient the puzzle (the gyro algorithm does a cube rotation). We can also see that the projected cubies aren't square shaped, and that is because a square doesn't have 3 fold symmetry. <br>
[[File:2d_pyraminx_wireframe.png|thumb|right|Image showing the correlation between the top down orthographic view of the pyraminx,the 2D physical pyraminx and the wireframe of the pyraminx]]
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By the same logic, we can then build a 3D physical 2^4/2x2x2x2 - split the hypercube in 2 halves and put them next to each other along X, Y or Z axis, making certain moves inaccessible without the use of a gyro. We can see that the 2^4 can have the cubies be cube shaped because (by mathematical coincidence) a cube has 4 fold symmetry (a 2^4 cubie has 4 colors). <br>
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Another thing to note is that physical puzzles don't have a true mechanism/way to hold the pieces together, so magnets are used to hold the puzzle together. Because we don't have a true mechanism, we need to limit the moves we are allowed to do by the canonical moves to make sure we aren't doing illegal moves on the puzzle. <br>
 +
 +
Another example is the 3x3 pyraminx. In this case we can take a top-down orthographic view of the puzzle and then project it, making sure each piece type has the same shape in the projection so they are interchangeable. Doing this, we get an interesting 2D physical puzzle that looks like the wireframe of a tetrahedron projected in 2D, but with some of the lines disconnected. This is because we can't project a tetrahedron into 2D without unevenly distorting the shape or without having breaks in the shape. This can then be scrambled and solved using its canonical moves (rotate 3C pieces with its 2Cs, by first making sure all its associated 2Cs are touching it). By the same logic one can construct a 3D physical simplex.
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[[File:2d_pyraminx_wireframe.png|thumb|right|Image showing the correlation between the top down orthographic view of the pyraminx, the 2D physical pyraminx and the wireframe of the pyraminx]]
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<br/>
 
== 3D Physical Puzzles ==
 
== 3D Physical Puzzles ==
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<br/>
 
[[File:1080p_3d_physical_puzzles_v2.png|thumb|left|500px|Render showing (from left to right, top to bottom) Bandaged void simplex, simplex, 1x2x2x2, 1x3x3x3, 2^4, 2x2x2x3, 2x2x3x3, 2x3x3x3, 3^4]]
 
[[File:1080p_3d_physical_puzzles_v2.png|thumb|left|500px|Render showing (from left to right, top to bottom) Bandaged void simplex, simplex, 1x2x2x2, 1x3x3x3, 2^4, 2x2x2x3, 2x2x3x3, 2x3x3x3, 3^4]]
The first physical puzzle was the [[2^4]] designed by Melinda Green in 2017. After this [[Grant's Physical 4d Puzzles|Grant]],Luna,Hactar and [[Markk's Physical Puzzles|Markk]]  designed and built many other 3D physical puzzles based on Melinda's 2^4 design,like the 3^4,the simplex and hypercuboids like 2x2x3x3.There where attemps at designing shapeshifting physical puzzles with no success.
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The first physical puzzle was the [[2^4]], designed by Melinda Green in 2017. After this [[Grant's Physical 4d Puzzles|Grant]], Luna, Hactar and [[Markk's Physical Puzzles|Markk]]  designed and built many other 3D physical puzzles based on Melinda's 2^4 design, like the 3^4, the simplex, and hypercuboids like the 2x2x3x3. There where attempts at designing shapeshifting physical puzzles with no success.
  
 
== 3D Physical designs list ==
 
== 3D Physical designs list ==
[[2^4]]-[http://https://superliminal.com/cube/2x2x2x2/ Melinda Green] | 2017
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Below is a table of physical puzzles, both produced and unproduced. <br>
 
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2x2x2x3-Luna | December 2021
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2x2x3x3-[[Grant's Physical 4d Puzzles|Grant]] and Hactar | May 2022
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2x3x3x3-Luna and Hactar
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[[3^4]]-[[Grant's Physical 4d Puzzles|Grant]]
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1x2x2x2,1x2x2x3,1x2x3x3,1x3x3x3-[[Grant's Physical 4d Puzzles|Grant]]
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3x3 Simplex and Bandaged Void Simplex-[[Markk's Physical Puzzles|Markk]] | August 2022
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<center>
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{|border="1" cellpadding="5"
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|-
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!colspan="4"|<big>Physical Puzzles</big>
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|-
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!Puzzle||Name(s)||Date Design Finished||Date Construction Finished
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|-
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|2x2x2x2||Melinda Green||2017||2017
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|-
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|2x2x2x3||Luna & Grant||6th December 2021||3rd February 2022
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|-
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|2x2x3x3||Grant & Hactar||17th January 2022||14th May 2022
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|-
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|2x3x3x3||Grant||17th January 2022||6th July 2022
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|-
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|3x3x3x3||Grant||8th February 2022||22nd July 2022
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|-
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|1xAxBxC series||Grant||3rd May 2022||Not constructed
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|-
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|1x1xAxB series||Grant||12th May 2022||Not constructed
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|-
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|Simplex||Markk||30th August 2022||Not constructed
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|-
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|pretty much any cuboid||Grant|| ||
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|}
  
 
== Physical Shapeshifting Puzzles ==
 
== Physical Shapeshifting Puzzles ==
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<br/>
 
Physical shapeshifting puzzles are hard to design, if not impossible, because of their shapeshifting nature. All the current 2D and 3D designs don't fully work, in some solved states appearing as they're scrambled.
 
Physical shapeshifting puzzles are hard to design, if not impossible, because of their shapeshifting nature. All the current 2D and 3D designs don't fully work, in some solved states appearing as they're scrambled.
 
[[File:2^3_mirror_gyro.png|thumb|right|500px|2D physical 2^3 mirror before and after performing the gyro algorithm]]
 
[[File:2^3_mirror_gyro.png|thumb|right|500px|2D physical 2^3 mirror before and after performing the gyro algorithm]]
 
[[File:2D_Physical_Mirror.png|thumb|left|Drawing showing all the current 2D physical mirror cube designs(NOT fully functional)]]
 
[[File:2D_Physical_Mirror.png|thumb|left|Drawing showing all the current 2D physical mirror cube designs(NOT fully functional)]]
 
[[File:2^4_mirror.png|thumb|left|Render showing the current 3D physical 2^4 mirror design(NOT fully functional)]]
 
[[File:2^4_mirror.png|thumb|left|Render showing the current 3D physical 2^4 mirror design(NOT fully functional)]]

Latest revision as of 11:34, 15 September 2022

Definition

In the context of hypercubing, a physical puzzle refers to an N+1 dimensional puzzle projected in N dimensions, such that the projection is operationally equivalent, i.e. the projection "emulates" the true puzzle. Usually, if not specified, it is used to refer to a 4D puzzle projected into 3-space.

2D Physical Puzzles


Drawing showing (from top to bottom, left to right)2^3, 2x2x3, 2x3x3, 3^3, 2x2 pyraminx, 3x3 pyraminx, bandaged 3x3 pyraminx, bandaged 4x4 pyraminx

When designing 3D physical puzzles, it's a good idea to try and step down the problem by first looking at what the 2D physical analog would look like. For example, the 2^3, or by it's more recognizable name, the 2x2x2, can be projected down into 2D by splitting it in 2 halves and putting them next to each other along the X or Y axis. By doing this, the Z axis will coincide with the X or the Y axis, which will make certain moves inaccessible without the use of a gyro algorithm to reorient the puzzle (the gyro algorithm does a cube rotation). We can also see that the projected cubies aren't square shaped, and that is because a square doesn't have 3 fold symmetry.

By the same logic, we can then build a 3D physical 2^4/2x2x2x2 - split the hypercube in 2 halves and put them next to each other along X, Y or Z axis, making certain moves inaccessible without the use of a gyro. We can see that the 2^4 can have the cubies be cube shaped because (by mathematical coincidence) a cube has 4 fold symmetry (a 2^4 cubie has 4 colors).

Another thing to note is that physical puzzles don't have a true mechanism/way to hold the pieces together, so magnets are used to hold the puzzle together. Because we don't have a true mechanism, we need to limit the moves we are allowed to do by the canonical moves to make sure we aren't doing illegal moves on the puzzle.

Another example is the 3x3 pyraminx. In this case we can take a top-down orthographic view of the puzzle and then project it, making sure each piece type has the same shape in the projection so they are interchangeable. Doing this, we get an interesting 2D physical puzzle that looks like the wireframe of a tetrahedron projected in 2D, but with some of the lines disconnected. This is because we can't project a tetrahedron into 2D without unevenly distorting the shape or without having breaks in the shape. This can then be scrambled and solved using its canonical moves (rotate 3C pieces with its 2Cs, by first making sure all its associated 2Cs are touching it). By the same logic one can construct a 3D physical simplex.

Image showing the correlation between the top down orthographic view of the pyraminx, the 2D physical pyraminx and the wireframe of the pyraminx


3D Physical Puzzles


Render showing (from left to right, top to bottom) Bandaged void simplex, simplex, 1x2x2x2, 1x3x3x3, 2^4, 2x2x2x3, 2x2x3x3, 2x3x3x3, 3^4

The first physical puzzle was the 2^4, designed by Melinda Green in 2017. After this Grant, Luna, Hactar and Markk designed and built many other 3D physical puzzles based on Melinda's 2^4 design, like the 3^4, the simplex, and hypercuboids like the 2x2x3x3. There where attempts at designing shapeshifting physical puzzles with no success.

3D Physical designs list

Below is a table of physical puzzles, both produced and unproduced.

Physical Puzzles
Puzzle Name(s) Date Design Finished Date Construction Finished
2x2x2x2 Melinda Green 2017 2017
2x2x2x3 Luna & Grant 6th December 2021 3rd February 2022
2x2x3x3 Grant & Hactar 17th January 2022 14th May 2022
2x3x3x3 Grant 17th January 2022 6th July 2022
3x3x3x3 Grant 8th February 2022 22nd July 2022
1xAxBxC series Grant 3rd May 2022 Not constructed
1x1xAxB series Grant 12th May 2022 Not constructed
Simplex Markk 30th August 2022 Not constructed
pretty much any cuboid Grant

Physical Shapeshifting Puzzles


Physical shapeshifting puzzles are hard to design, if not impossible, because of their shapeshifting nature. All the current 2D and 3D designs don't fully work, in some solved states appearing as they're scrambled.

2D physical 2^3 mirror before and after performing the gyro algorithm
Drawing showing all the current 2D physical mirror cube designs(NOT fully functional)
Render showing the current 3D physical 2^4 mirror design(NOT fully functional)