Difference between revisions of "3-Block"

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(Created page with "Gus Method, or Grand Ultimate Supreme Method, is a method designed for quickly speedsolving the 3^4. The current speedsolving record of https://www.youtube.com/watch?v=g...")
 
 
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Gus Method, or Grand Ultimate Supreme Method, is a method designed for quickly speedsolving the [[3^4]]. The current speedsolving record of [[https://www.youtube.com/watch?v=gRWemTTFSik 7:43.33]] by HactarCE is set using this method. The name Grand Ultimate Supreme comes from a modified version of the MC4D program that [[User:Sonicpineapple|Luna]] made, which gets rid of some annoying keyboard shortcuts that have caused people to accidentally reset their log files.
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3-Block is a method designed for quickly speedsolving the [[3^4]]. The former speedsolving record of [[https://www.youtube.com/watch?v=gRWemTTFSik 7:43.33]] by HactarCE was set using this method. It was primarily invented by [[User:sonicpineapple|Luna]] and HactarCE, and has been described as "ZZ without EO".  
  
=Steps=
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=4/6 Cross=
==4/6 Cross==
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Solve 4 out of the 6 cross pieces, with the cross colour being on the O cell. The unsolved cross spots will be on the Left and Right.
 
Solve 4 out of the 6 cross pieces, with the cross colour being on the O cell. The unsolved cross spots will be on the Left and Right.
 
<br>[[File:4-6Cross.png|300px]] <br>
 
<br>[[File:4-6Cross.png|300px]] <br>
  
==Belt F2L==
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=Belt F2L=
 
Create and insert 4 F2L-a (2c3c) pairs into the 4/6 cross. This will solve 2/3 of the M slice. Because the Left and Right cells don't have their cross pieces, you can use them to aid with building and inserting the pairs.
 
Create and insert 4 F2L-a (2c3c) pairs into the 4/6 cross. This will solve 2/3 of the M slice. Because the Left and Right cells don't have their cross pieces, you can use them to aid with building and inserting the pairs.
 
<br>[[File:BeltF2L.png|300px]] <br>
 
<br>[[File:BeltF2L.png|300px]] <br>
  
==Left==
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=Left=
Solve the Left cell. Start with the cross piece, and then keep making pairs or building blocks to eventually complete the Left cell. The typical way this is done is by solving 3 2c3c pairs, then filling in the 2 3c4c pairs to complete a 2x2x3x1 block of the Left. Finally, the last 2c3c pair is inserted, followed by the last 2 3c4c pairs. <br>
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Solve the Left cell. This is done in 3 blocks, hence the name of the method. The first block consists of the cross edge, followed by two 2c3c F2L-a pairs. This solves the middle column of the left cell. The final two blocks consist of a 2c3c pair, and two 3c4c pairs.
Another alternative approach is to do all the 2c3c pairs, followed by all the 3c4c pairs of the Left.
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<br>[[File:Left.png|300px]] <br>
 
<br>[[File:Left.png|300px]] <br>
  
==Right==
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=Right=
Solve the Right cell. This will complete the First 2 Layers. Now that the Left cell is completed, you have more restrictions when making pairs. You can still do this step pretty much the same as the Left cell though. Keep making pairs or blocks and inserting them.
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Solve the Right cell. This is also done by breaking it up into the 3 blocks, except now you don't have an empty opposite cell to aid you in making pairs.
 
<br> [[File:Right.png|300px]] <br>
 
<br> [[File:Right.png|300px]] <br>
  
==OLC==
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=OLC=
 
The last cell is oriented, as in [[Sheerin-Zhao Method]]. This is typically done by first orienting the 2c's, then 3c's, then 4c's, however the solver may wish to make use of setting up to big 3D OLLs, or use 4D specific algorithms if a case presents itself.
 
The last cell is oriented, as in [[Sheerin-Zhao Method]]. This is typically done by first orienting the 2c's, then 3c's, then 4c's, however the solver may wish to make use of setting up to big 3D OLLs, or use 4D specific algorithms if a case presents itself.
  
==PLC==
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==2cOLC==
The last cell is permuted, as in [[Sheerin-Zhao Method]]. Do not forget to permute the 2c's first using EPLL algorithms. RKT is used to solve the last cell like a 3x3x3.
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Orienting the 2cs is a simple matter of using standard OLL algorithms. This can always be done in 2 algorithms or less. The first one should try to orient as many as you can while also making sure that there are 2 oriented opposite of each other. After that, a standard 3D case should appear. The image below would need the algorithm F U R U' R' F' (without RKT). <br>
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[[file:2cOLL.png|300px]] <br>
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==3cOLC==
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RKT is used to set up standard 3^3 OCLL cases with 3c's on the E slice. Then you do the big version of the OCLL algorithm to orient those 3c's. There are 12 3cs on the last layer, so in the worst possible case of all 12 are not oriented you would have to do 3 algorithms. This is because you can orient 4 corners at once using the H or Pi OCLL cases. <br>
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==4cOLC==
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RKT is used to set up a standard 3^3 OCLL case, but this time to the 4c's on the D layer of the last cell. Then Once you rotate I->U, You use OCLL algorithms, but this time using RKT. For speedsolving, you can learn the OCLLs with RKT cancelling to lower the movecount. This step can always be done using 2 or fewer OCLL algorithms. <br>
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=PLC=
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The last cell is permuted, as in [[Sheerin-Zhao Method]].
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==2cPLC==
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With the last cell at U, use EPLLs such as U, H, or Z perms to solve the 2c's relative to each other. <br>
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==3x3PLC==
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RKT is used to solve the last cell like a 3x3x3. The recommended way to do this is with CFOP, as you arrive at this step without getting to inspect it like a 3^3 solve, and finding 4 cross pieces is easier to quickly find. Whereas counting edge orientation or planning a first block would take too much time.

Latest revision as of 16:02, 21 November 2022

3-Block is a method designed for quickly speedsolving the 3^4. The former speedsolving record of [7:43.33] by HactarCE was set using this method. It was primarily invented by Luna and HactarCE, and has been described as "ZZ without EO".

4/6 Cross

Solve 4 out of the 6 cross pieces, with the cross colour being on the O cell. The unsolved cross spots will be on the Left and Right.
4-6Cross.png

Belt F2L

Create and insert 4 F2L-a (2c3c) pairs into the 4/6 cross. This will solve 2/3 of the M slice. Because the Left and Right cells don't have their cross pieces, you can use them to aid with building and inserting the pairs.
BeltF2L.png

Left

Solve the Left cell. This is done in 3 blocks, hence the name of the method. The first block consists of the cross edge, followed by two 2c3c F2L-a pairs. This solves the middle column of the left cell. The final two blocks consist of a 2c3c pair, and two 3c4c pairs.
Left.png

Right

Solve the Right cell. This is also done by breaking it up into the 3 blocks, except now you don't have an empty opposite cell to aid you in making pairs.
Right.png

OLC

The last cell is oriented, as in Sheerin-Zhao Method. This is typically done by first orienting the 2c's, then 3c's, then 4c's, however the solver may wish to make use of setting up to big 3D OLLs, or use 4D specific algorithms if a case presents itself.

2cOLC

Orienting the 2cs is a simple matter of using standard OLL algorithms. This can always be done in 2 algorithms or less. The first one should try to orient as many as you can while also making sure that there are 2 oriented opposite of each other. After that, a standard 3D case should appear. The image below would need the algorithm F U R U' R' F' (without RKT).
2cOLL.png

3cOLC

RKT is used to set up standard 3^3 OCLL cases with 3c's on the E slice. Then you do the big version of the OCLL algorithm to orient those 3c's. There are 12 3cs on the last layer, so in the worst possible case of all 12 are not oriented you would have to do 3 algorithms. This is because you can orient 4 corners at once using the H or Pi OCLL cases.

4cOLC

RKT is used to set up a standard 3^3 OCLL case, but this time to the 4c's on the D layer of the last cell. Then Once you rotate I->U, You use OCLL algorithms, but this time using RKT. For speedsolving, you can learn the OCLLs with RKT cancelling to lower the movecount. This step can always be done using 2 or fewer OCLL algorithms.

PLC

The last cell is permuted, as in Sheerin-Zhao Method.

2cPLC

With the last cell at U, use EPLLs such as U, H, or Z perms to solve the 2c's relative to each other.

3x3PLC

RKT is used to solve the last cell like a 3x3x3. The recommended way to do this is with CFOP, as you arrive at this step without getting to inspect it like a 3^3 solve, and finding 4 cross pieces is easier to quickly find. Whereas counting edge orientation or planning a first block would take too much time.