Difference between revisions of "Hex16 Documents"
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(Created page with 'Andrey: With 9 colors first stage was easy, but edges are too much connected. The best thing that I could develop was 22-twist commutators for 3-cycle of edges and 10-twist for …') |
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+ | =Length 3= | ||
+ | This puzzle is the 16-coloured version of the hexagonal tiling. The slices are related to that of the Rubik's cube's or more specifically the Megaminx's, therefore the solution is not difficult. | ||
+ | |||
+ | =Length 3:1.2= | ||
Andrey: | Andrey: | ||
− | + | When I understood what is the actual role of small triangles, first stage (stars around centers, then corners) was smooth enough, and then simple 4-twist commutators were all I need to resolve edges. I even haven't needed special operation for re-orientation of edges :) |
Latest revision as of 10:41, 18 March 2011
Length 3
This puzzle is the 16-coloured version of the hexagonal tiling. The slices are related to that of the Rubik's cube's or more specifically the Megaminx's, therefore the solution is not difficult.
Length 3:1.2
Andrey:
When I understood what is the actual role of small triangles, first stage (stars around centers, then corners) was smooth enough, and then simple 4-twist commutators were all I need to resolve edges. I even haven't needed special operation for re-orientation of edges :)