Difference between revisions of "3^4"
Line 2: | Line 2: | ||
This method is the 4D version of the "ultimate solution for the rubik's cube's. <br /> | This method is the 4D version of the "ultimate solution for the rubik's cube's. <br /> | ||
check it out here: [http://www.superliminal.com/cube/solution/solution.htm] | check it out here: [http://www.superliminal.com/cube/solution/solution.htm] | ||
+ | |||
+ | ===Notation and 2-gen "3^3" moves=== | ||
+ | Notation is similar to that of the 3^3. There are 8 cells, UDFBRL and AK, with K being the hidden (nearer) cell and A the farther cell. <br> | ||
+ | Each cell has 6 ways to rotate, UDFBRL. <br> | ||
+ | The cell to be rotated is first stated, followed by the rotation. ex. RR,AF,RR,AF',RR'. For general moves, use - (for blank, this is used for writing move subsets)<br> | ||
+ | <RR,A-> moves mean to only use RR and A moves. This method is used by Matthew Sheerin. | ||
==Ray Method== | ==Ray Method== | ||
This method is the 4D version of F2L, and if you know how to improve the last layer then e-mail me with suggestions. <br> | This method is the 4D version of F2L, and if you know how to improve the last layer then e-mail me with suggestions. <br> | ||
You should know how to do Roice method before doing this. methods marked with a * are annoying to do if edge and corner rotation shortcuts aren't available. (MC5D and 7D) <br> | You should know how to do Roice method before doing this. methods marked with a * are annoying to do if edge and corner rotation shortcuts aren't available. (MC5D and 7D) <br> | ||
− | Summary | + | =Summary= |
1. cross (on hidden cell) <br> | 1. cross (on hidden cell) <br> | ||
2. f2l (2C/3C pairs) <br> | 2. f2l (2C/3C pairs) <br> | ||
Line 17: | Line 23: | ||
step 3 and 5 to 8 require knowledge of Roice method<br> | step 3 and 5 to 8 require knowledge of Roice method<br> | ||
− | Method | + | =Method= |
1. Make the cross on the "hidden" cell. In other words, make it on the cell not visible. <br> | 1. Make the cross on the "hidden" cell. In other words, make it on the cell not visible. <br> | ||
2. If you don't know how to do f2l on the 3^3, check it here: [http://www.youtube.com/watch?v=jGeTtD4tB5w] This step is solved in rings of four, meaning first you solve the four equator edges (XY plane,) then rotate an unsolved ring to the equator and solve that. Lastly, you rotate another unsolved ring to the equator and solve. <br> | 2. If you don't know how to do f2l on the 3^3, check it here: [http://www.youtube.com/watch?v=jGeTtD4tB5w] This step is solved in rings of four, meaning first you solve the four equator edges (XY plane,) then rotate an unsolved ring to the equator and solve that. Lastly, you rotate another unsolved ring to the equator and solve. <br> | ||
Line 26: | Line 32: | ||
==Sheerin-Zhao method (hybrid)== | ==Sheerin-Zhao method (hybrid)== | ||
− | + | =Summary= | |
1. cross <br> | 1. cross <br> | ||
2. f2l <br> | 2. f2l <br> | ||
Line 34: | Line 40: | ||
6. pll <br> | 6. pll <br> | ||
− | Method | + | =Method= |
− | 1. Make cross | + | 1. Make a cross with 8 pieces on the far cell<br> |
− | 2. | + | 2. Fill in F2L slots by joining F2L pairs together and <br> |
3. Find a corner with the hidden cell colour. Then find the corresponding edge (or vice versa.) Put them on the same plane using <RR,I-> moves, and orient the edge or corner using an OLL from the 3^3 (I use sune or anti-sune.) Then put the pieces together using <RR,I-> moves, and insert using setup and <RR,I-> moves. <br> | 3. Find a corner with the hidden cell colour. Then find the corresponding edge (or vice versa.) Put them on the same plane using <RR,I-> moves, and orient the edge or corner using an OLL from the 3^3 (I use sune or anti-sune.) Then put the pieces together using <RR,I-> moves, and insert using setup and <RR,I-> moves. <br> | ||
4. Orient the faces then edges using OLLs from the 3^3. Try to get as many corners oriented as possible as well. Use a rotation then <RR,I-> versions of the OCLLs to orient the corners. <br> | 4. Orient the faces then edges using OLLs from the 3^3. Try to get as many corners oriented as possible as well. Use a rotation then <RR,I-> versions of the OCLLs to orient the corners. <br> | ||
5. Match the faces of the top (I) cell. You may want to use an U-perm. <br> | 5. Match the faces of the top (I) cell. You may want to use an U-perm. <br> | ||
6. Solve the top (I) cell like a 3^3 by using <RR,I-> moves. | 6. Solve the top (I) cell like a 3^3 by using <RR,I-> moves. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 14:10, 5 August 2012
Contents
Roice Method
This method is the 4D version of the "ultimate solution for the rubik's cube's.
check it out here: [1]
Notation and 2-gen "3^3" moves
Notation is similar to that of the 3^3. There are 8 cells, UDFBRL and AK, with K being the hidden (nearer) cell and A the farther cell.
Each cell has 6 ways to rotate, UDFBRL.
The cell to be rotated is first stated, followed by the rotation. ex. RR,AF,RR,AF',RR'. For general moves, use - (for blank, this is used for writing move subsets)
<RR,A-> moves mean to only use RR and A moves. This method is used by Matthew Sheerin.
Ray Method
This method is the 4D version of F2L, and if you know how to improve the last layer then e-mail me with suggestions.
You should know how to do Roice method before doing this. methods marked with a * are annoying to do if edge and corner rotation shortcuts aren't available. (MC5D and 7D)
Summary
1. cross (on hidden cell)
2. f2l (2C/3C pairs)
3. s2l (3C/4C pairs)*
4. foll
5. eoll
6. fepll*
7. coll
8. cpll
step 3 and 5 to 8 require knowledge of Roice method
Method
1. Make the cross on the "hidden" cell. In other words, make it on the cell not visible.
2. If you don't know how to do f2l on the 3^3, check it here: [2] This step is solved in rings of four, meaning first you solve the four equator edges (XY plane,) then rotate an unsolved ring to the equator and solve that. Lastly, you rotate another unsolved ring to the equator and solve.
3. This step is kinda annoying. Once you get an edge-corner pair (doesn't have to be solved) on the top cell, you solve by orienting the edge then doing an slice turn to match the edge with the corner, moving the solved pair away then reversing the slice turn. Also can be expressed as x y x' where x is the slice setup and y is the "moving away" turn. After that you do another x y x' but with x being a "call setup" and y being a 3-cycle insertion (A Perm.) I might as well pass an example below.
4. This is easy. Just use the alg used on the n^3 to orient the top cross (F R U R' U' F' or something like that)
5. Orient the edges by doing x y x', where x is a few setup moves and y a corner OLL alg. if only one edge is unorientated use Roice method.
6-8. Roice method time. You might want to create a few shortcut macros here.
Sheerin-Zhao method (hybrid)
Summary
1. cross
2. f2l
3. s2l
4. oll
5. fpll
6. pll
Method
1. Make a cross with 8 pieces on the far cell
2. Fill in F2L slots by joining F2L pairs together and
3. Find a corner with the hidden cell colour. Then find the corresponding edge (or vice versa.) Put them on the same plane using <RR,I-> moves, and orient the edge or corner using an OLL from the 3^3 (I use sune or anti-sune.) Then put the pieces together using <RR,I-> moves, and insert using setup and <RR,I-> moves.
4. Orient the faces then edges using OLLs from the 3^3. Try to get as many corners oriented as possible as well. Use a rotation then <RR,I-> versions of the OCLLs to orient the corners.
5. Match the faces of the top (I) cell. You may want to use an U-perm.
6. Solve the top (I) cell like a 3^3 by using <RR,I-> moves.