Difference between revisions of "3^4"

From Superliminal Wiki
Jump to: navigation, search
(Old method removed, new method slightly more clear.)
Line 8: Line 8:
 
The cell to be rotated is first stated, followed by the rotation. ex. RR,AF,RR,AF',RR'. For general moves, use - (for blank, this is used for writing move subsets)<br>
 
The cell to be rotated is first stated, followed by the rotation. ex. RR,AF,RR,AF',RR'. For general moves, use - (for blank, this is used for writing move subsets)<br>
 
<RR,A-> moves mean to only use RR and A moves. This method is used by Matthew Sheerin.
 
<RR,A-> moves mean to only use RR and A moves. This method is used by Matthew Sheerin.
 
==Ray Method==
 
This method is the 4D version of F2L, and if you know how to improve the last layer then e-mail me with suggestions. <br>
 
You should know how to do Roice method before doing this. methods marked with a * are annoying to do if edge and corner rotation shortcuts aren't available. (MC5D and 7D) <br>
 
=Summary=
 
1. cross (on hidden cell) <br>
 
2. f2l (2C/3C pairs) <br>
 
3. s2l (3C/4C pairs)* <br>
 
4. foll <br>
 
5. eoll <br>
 
6. fepll* <br>
 
7. coll <br>
 
8. cpll <br>
 
step 3 and 5 to 8 require knowledge of Roice method<br>
 
 
=Method=
 
1. Make the cross on the "hidden" cell. In other words, make it on the cell not visible. <br>
 
2. If you don't know how to do f2l on the 3^3, check it here: [http://www.youtube.com/watch?v=jGeTtD4tB5w] This step is solved in rings of four, meaning first you solve the four equator edges (XY plane,) then rotate an unsolved ring to the equator and solve that. Lastly, you rotate another unsolved ring to the equator and solve. <br>
 
3. This step is kinda annoying. Once you get an edge-corner pair (doesn't have to be solved) on the top cell, you solve by orienting the edge then doing an slice turn to match the edge with the corner, moving the solved pair away then reversing the slice turn. Also can be expressed as x y x' where x is the slice setup and y is the "moving away" turn. After that you do another x y x' but with x being a "call setup" and y being a 3-cycle insertion (A Perm.) I might as well pass an example below. <br>
 
4. This is easy. Just use the alg used on the n^3 to orient the top cross (F R U R' U' F' or something like that)<br>
 
5. Orient the edges by doing x y x', where x is a few setup moves and y a corner OLL alg. if only one edge is unorientated use Roice method. <br>
 
6-8. Roice method time. You might want to create a few shortcut macros here.
 
  
 
==Sheerin-Zhao method (hybrid)==
 
==Sheerin-Zhao method (hybrid)==
=Summary=
+
===Summary===
 
1. cross <br>
 
1. cross <br>
 
2. f2l <br>
 
2. f2l <br>
Line 40: Line 18:
 
6. pll <br>
 
6. pll <br>
  
=Method=
+
===Method===
1. Make a cross with 8 pieces on the far cell<br>
+
1. Make a cross by solving 8 2C pieces on the far cell.<br>
2. Fill in F2L slots by joining F2L pairs together and <br>
+
2. Fill in F2L slots by joining F2L pairs (2C/3C) together and inserting them into their respective slots.<br>
3. Find a corner with the hidden cell colour. Then find the corresponding edge (or vice versa.) Put them on the same plane using <RR,I-> moves, and orient the edge or corner using an OLL from the 3^3 (I use sune or anti-sune.) Then put the pieces together using <RR,I-> moves, and insert using setup and <RR,I-> moves. <br>
+
3. Fill in S2L slots. This is done by moving a 3C piece and its respective 4C piece onto the farthest cell (i.e. the last layer). Then, OLL algorithms are used to orient the pieces so that they can be joined using <RR, A-> moves. They are then inserted by using more <RR, A-> moves. <br>
4. Orient the faces then edges using OLLs from the 3^3. Try to get as many corners oriented as possible as well. Use a rotation then <RR,I-> versions of the OCLLs to orient the corners. <br>
+
4. Orient the LL 2C and 3C using OLL algorithms. Try to get as many corners oriented as possible as well. Setup moves are highly recommended here. <br>
5. Match the faces of the top (I) cell. You may want to use an U-perm. <br>
+
5. Permute the 2C of the LL using U-perms. <br>
6. Solve the top (I) cell like a 3^3 by using <RR,I-> moves.
+
6. Solve the LL like a 3^3 by using <RR,A-> moves. <br>
 +
7. If the "top face" of the LL is 180 degrees off from the rest of the puzzle, use the <RR,A-> variant of the supercube centers algorithm (R U R' U five times).

Revision as of 14:20, 5 August 2012

Roice Method

This method is the 4D version of the "ultimate solution for the rubik's cube's.
check it out here: [1]

Notation and 2-gen "3^3" moves

Notation is similar to that of the 3^3. There are 8 cells, UDFBRL and AK, with K being the hidden (nearer) cell and A the farther cell.
Each cell has 6 ways to rotate, UDFBRL.
The cell to be rotated is first stated, followed by the rotation. ex. RR,AF,RR,AF',RR'. For general moves, use - (for blank, this is used for writing move subsets)
<RR,A-> moves mean to only use RR and A moves. This method is used by Matthew Sheerin.

Sheerin-Zhao method (hybrid)

Summary

1. cross
2. f2l
3. s2l
4. oll
5. fpll
6. pll

Method

1. Make a cross by solving 8 2C pieces on the far cell.
2. Fill in F2L slots by joining F2L pairs (2C/3C) together and inserting them into their respective slots.
3. Fill in S2L slots. This is done by moving a 3C piece and its respective 4C piece onto the farthest cell (i.e. the last layer). Then, OLL algorithms are used to orient the pieces so that they can be joined using <RR, A-> moves. They are then inserted by using more <RR, A-> moves.
4. Orient the LL 2C and 3C using OLL algorithms. Try to get as many corners oriented as possible as well. Setup moves are highly recommended here.
5. Permute the 2C of the LL using U-perms.
6. Solve the LL like a 3^3 by using <RR,A-> moves.
7. If the "top face" of the LL is 180 degrees off from the rest of the puzzle, use the <RR,A-> variant of the supercube centers algorithm (R U R' U five times).