Difference between revisions of "3^4"
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− | ==Roice | + | ==Roice Method== |
This method is the 4D version of the "ultimate solution for the rubik's cube's. <br /> | This method is the 4D version of the "ultimate solution for the rubik's cube's. <br /> | ||
− | check it out here:[http://www.superliminal.com/cube/solution/solution.htm] | + | check it out here: [http://www.superliminal.com/cube/solution/solution.htm] |
− | ==Ray | + | ==Ray Method== |
This method is the 4D version of F2L, and if you know how to improve the last layer then e-mail me with suggestions. <br> | This method is the 4D version of F2L, and if you know how to improve the last layer then e-mail me with suggestions. <br> | ||
− | You should know how to do Roice method before doing this. <br> | + | You should know how to do Roice method before doing this. methods marked with a * are annoying to do if edge and corner rotation shortcuts aren't available. (MC5D and 7D) <br> |
− | Summary | + | Summary <br> |
1. cross (on hidden cell) <br> | 1. cross (on hidden cell) <br> | ||
2. f2l (2C/3C pairs) <br> | 2. f2l (2C/3C pairs) <br> | ||
− | 3. s2l (3C/4C pairs) <br> | + | 3. s2l (3C/4C pairs)* <br> |
4. foll <br> | 4. foll <br> | ||
5. eoll <br> | 5. eoll <br> | ||
− | 6. | + | 6. fepll* <br> |
7. coll <br> | 7. coll <br> | ||
− | 8. cpll | + | 8. cpll <br> |
+ | step 3 and 5 to 8 require knowledge of Roice method<br> | ||
+ | |||
+ | Method: <br> | ||
+ | 1. Make the cross on the "hidden" cell. In other words, make it on the cell not visible. <br> | ||
+ | 2. If you don't know how to do f2l on the 3^3, check it here: [http://www.youtube.com/watch?v=jGeTtD4tB5w] This step is solved in rings of four, meaning first you solve the four equator edges (XY plane,) then rotate an unsolved ring to the equator and solve that. Lastly, you rotate another unsolved ring to the equator and solve. <br> | ||
+ | 3. This step is kinda annoying. Once you get an edge-corner pair (doesn't have to be solved) on the top cell, you solve by orienting the edge then doing an slice turn to match the edge with the corner, moving the solved pair away then reversing the slice turn. Also can be expressed as x y x' where x is the slice setup and y is the "moving away" turn. After that you do another x y x' but with x being a "call setup" and y being a 3-cycle insertion (A Perm.) I might as well pass an example below. <br> | ||
+ | 4. This is easy. Just use the alg used on the n^3 to orient the top cross (F R U R' U' F' or something like that)<br> | ||
+ | 5. Orient the edges by doing x y x', where x is a few setup moves and y a corner OLL alg. if only one edge is unorientated use Roice method. <br> | ||
+ | 6-8. Roice method time. You might want to create a few shortcut macros here. |
Revision as of 15:30, 4 April 2011
Roice Method
This method is the 4D version of the "ultimate solution for the rubik's cube's.
check it out here: [1]
Ray Method
This method is the 4D version of F2L, and if you know how to improve the last layer then e-mail me with suggestions.
You should know how to do Roice method before doing this. methods marked with a * are annoying to do if edge and corner rotation shortcuts aren't available. (MC5D and 7D)
Summary
1. cross (on hidden cell)
2. f2l (2C/3C pairs)
3. s2l (3C/4C pairs)*
4. foll
5. eoll
6. fepll*
7. coll
8. cpll
step 3 and 5 to 8 require knowledge of Roice method
Method:
1. Make the cross on the "hidden" cell. In other words, make it on the cell not visible.
2. If you don't know how to do f2l on the 3^3, check it here: [2] This step is solved in rings of four, meaning first you solve the four equator edges (XY plane,) then rotate an unsolved ring to the equator and solve that. Lastly, you rotate another unsolved ring to the equator and solve.
3. This step is kinda annoying. Once you get an edge-corner pair (doesn't have to be solved) on the top cell, you solve by orienting the edge then doing an slice turn to match the edge with the corner, moving the solved pair away then reversing the slice turn. Also can be expressed as x y x' where x is the slice setup and y is the "moving away" turn. After that you do another x y x' but with x being a "call setup" and y being a 3-cycle insertion (A Perm.) I might as well pass an example below.
4. This is easy. Just use the alg used on the n^3 to orient the top cross (F R U R' U' F' or something like that)
5. Orient the edges by doing x y x', where x is a few setup moves and y a corner OLL alg. if only one edge is unorientated use Roice method.
6-8. Roice method time. You might want to create a few shortcut macros here.