# Difference between revisions of "Main Page"

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<big>'''MagicTile V2'''</big> | <big>'''MagicTile V2'''</big> | ||

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<big>'''Records (first and shortest)'''</big> | <big>'''Records (first and shortest)'''</big> | ||

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For MagicTile v2 Solutions check [[MagicTile v2 Solutions]]. | For MagicTile v2 Solutions check [[MagicTile v2 Solutions]]. | ||

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+ | <big>'''Mathologer Challenge'''</big> | ||

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+ | See the first 100 solvers of the Klein Bottle Rubik's Analogue [[Mathologer Challenge|here]]. | ||

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## Revision as of 21:44, 23 September 2016

## MagicCube4D

**MagicCube 4D**
[1]

For the the 4-dimensional cube puzzle accomplishments, records, and documentation, see MagicCube4D.

**Records (first and shortest)**

For First and Shortest check MC4D_Records.

**Gallery**

Check amazing pictures in Image_gallery.

**Solutions**

Solving tips and ideas for other solutions for 4D puzzles click MC4D_Solutions.

**Join this wiki community**

To participate in wiki editing, create an account.

## MagicTile

**MagicTile V2**
[2]

**Records (first and shortest)**

For First and Shortest check MagicTile_Records.

**List of Solvers**

For MagicTile v2 Solutions check MagicTile v2 Solutions.

**Mathologer Challenge**

See the first 100 solvers of the Klein Bottle Rubik's Analogue here.

**Tips and ideas**

For solving tips and ideas for MagicTile puzzles click MagicTile aspects.

## Magic Puzzle Ultimate

**Magic Puzzle Ultimate**
[3]

**Records (first and shortest)**

For First and Shortest check MPUlt_Records.

## Blindfolded Solving

**Rules**

The rule of a blindfolded solution without macros:

(1) Starting the solve: make a full scramble using any simulator.

(2) Memorization: the solver memorizes the puzzle without making any twist. The solver may change the viewpoint to inspect the whole puzzle. The solver must not take notes (per WCA regulations).

(3) Put on "blindfold": the solver changes the colors of all stickers to a single color, for example, black.

(4) During the solve: now the solver may make twists.

(5) Ending the solve: if the simulator provides a message once the puzzle is solved, the successful solution ends automatically. If not, the solver should decide when the solution is done, and recover the colors of the stickers to see whether the puzzle is solved. The duration of the solution includes both the memorization phase and the solving phase.

The rule of a blindfolded solution with macros:

As same as the rule without macros, except: before step (1) the solver may define macros, and during step (4) the solver may use the predefined macros.

**Records**

Check BLD_Records.

## Permutations

**Puzzle Index**

Find permutation counts of every puzzle with explanations in Permutations_Index.

**Notation**

For a description of the notation used in the permutation count explanations, visit Permutations_Notation.