Difference between revisions of "Markk's Physical Puzzles"

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[[File:Physical_pyraminx_impossible_case.gif|frame|left|Animation showing the physical pyraminx being put in an ''impossible'' state]]
 
[[File:Physical_pyraminx_impossible_case.gif|frame|left|Animation showing the physical pyraminx being put in an ''impossible'' state]]
 
[[File:Pyraminx_impossible_case_.gif|frame|right|Anmation showing a true pyraminx being put in an ''impossible'' state]]
 
[[File:Pyraminx_impossible_case_.gif|frame|right|Anmation showing a true pyraminx being put in an ''impossible'' state]]
== 3D Physical Pentachoron ==
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== 3D Physical Simplex ==
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The 3D physical simplex/4D pyraminx/pentachoron/5-cell can be constructed in a similar way to the physical pyraminx, take the top-down orthographic projection of a pentachoron, making sure each piece type is the same shape so they are interchangeable.Doing this we end up with something that looks like the wireframe of a pentachoron with some lines disconnected.
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Another thing to note about the 4D pyraminx is that it has center pieces/1Cs, which the pyraminx doesn't have, so we have to account for them in the design.
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[[File:5-cell.png|thumb|centre|500px|Render showing(from left to right)simplex, simplex without centers and bandaged trivial tips]]
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<br>
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== Moves ==
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The canonical moves on the physical 4-simplex are: trivial tip rotation, edge bimutation(binary permutation)/edge migration, center migration, simple rotations, compound rotation and the gyro algorithm
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'''Edge Bimutation'''
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----
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[[File:5-cell edge bimutation.gif|thumb|centre|Animation showing edge bimutation/edge migration]]
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'''Simple Rotation'''
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----
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There are 4 simple rotations. These moves are performed by first migrating all the 3Cs and all the 1Cs of a 4C so they are touching it, then rotating. Doing multiple simple rotations at once is called a compound rotation.
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[[File:simplex rotation 1.gif|thumb|left|Animation showing the clockwise simple rotation no.1]]
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[[File:Simplex rotation 2.gif|thumb|left|Animation showing the clockwise simple rotation no.2]]
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[[File:Simplex rotation 3.gif|thumb|left|Animation showing the clockwise simple rotation no.3]]
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[[File:Simplex rotation 4.gif|thumb|left|Animation showing the clockwise simple rotation no.4]]
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'''Gyro Algorithm'''
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----
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The gyro algorithm is easier on the physical 5-cell than on the physical pyraminx, because in the pinwheel edge configuration there is already a "flower" formed, so the gyro is trivial. The gyro also has the same proprieties as the physical pyraminx gyro(mirroring the pinwheel and swapping the cell opposite the flower with the outside cell).
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[[File:Physical simplex gyro.gif|thumb|right|Animation showing the gyro on the physical 5-cell]]
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== Illegal and Impossible states ==

Revision as of 10:41, 19 September 2022

2D Physical pyraminx

We can construct a physical pyraminx by taking a top-down orthographic view of the puzzle and then project it, making sure each piece type has the same shape in the projection so they are interchangeable. Doing this, we get an interesting 2D physical puzzle that looks like the wireframe of a tetrahedron projected in 2D, but with some of the lines disconnected. This is because we can't project a tetrahedron into 2D without unevenly distorting the shape or without having breaks in the shape.

Image showing the correlation between the top down orthographic view of the pyraminx, the 2D physical pyraminx and the wireframe of the pyraminx
Drawing showing(from top to bottom)pyraminx, pyraminx with bandaged tips and 4x4 pyraminx/Master pyraminx

Moves

The canonical moves on the physical 3x3 pyraminx are: trivial tip rotation, edge bimutation(binary permutation)/edge migration, simple rotation and the gyro algorithm

Edge Bimutation


Because of the projection, some of the edges/2Cs are disconnected, appearing connected to only one corner/3C, when in reality they are between two 3Cs, so the outer edges can be positioned so they touch any of its two corresponding 3Cs.This move is called edge bimutation(binary permutation) because the outer 2Cs can be moved between two positions.

Animation showing edge bimutaion/edge migration

Simple Rotation


This move is performed by first migrating all the edges of a 3C so they are all touching it, then rotating the 3C with the 2Cs. This move and the trivial tip rotation are the only scrambling moves of the pyraminx.

Animation showing a simple rotation

Gyro Algorithm


The gyro algorithm is a way of performing a "cube rotation" on the physical pyraminx, without affecting the state of the puzzle. The gyro starts with the outer edges in the shape of a pinwheel, then one edge is migrated such that it forms a "flower"(3Cs with all its 2Cs touching) opposite of the side that we want to become the outside face, then we move the remaining outer 3Cs and 2Cs on the "flower". After the gyro we can see that the face opposite the "flower" and the outside face have swapped places and the pinwheel shape is mirrored(anticlockwise if it started clockwise and vice versa).

Animation showing the gyro algorithm

Illegal and Impossible states

The physical pyraminx can not only be put in an illegal state, but it can be also put in an impossible state. An impossible state is a state that can't be reached on a true pyraminx, not even by dissassembling and reassembling the puzzle randomly. In this case, the impossible state of a physical pyraminx is when one or more of the 2Cs occupy the same slot.This state can be achieved because of the disconnects in the outer 2Cs with the 3Cs.

Animation showing the physical pyraminx being put in an impossible state
Anmation showing a true pyraminx being put in an impossible state

3D Physical Simplex

The 3D physical simplex/4D pyraminx/pentachoron/5-cell can be constructed in a similar way to the physical pyraminx, take the top-down orthographic projection of a pentachoron, making sure each piece type is the same shape so they are interchangeable.Doing this we end up with something that looks like the wireframe of a pentachoron with some lines disconnected. Another thing to note about the 4D pyraminx is that it has center pieces/1Cs, which the pyraminx doesn't have, so we have to account for them in the design.

Render showing(from left to right)simplex, simplex without centers and bandaged trivial tips


Moves

The canonical moves on the physical 4-simplex are: trivial tip rotation, edge bimutation(binary permutation)/edge migration, center migration, simple rotations, compound rotation and the gyro algorithm

Edge Bimutation


Animation showing edge bimutation/edge migration

Simple Rotation


There are 4 simple rotations. These moves are performed by first migrating all the 3Cs and all the 1Cs of a 4C so they are touching it, then rotating. Doing multiple simple rotations at once is called a compound rotation.

Animation showing the clockwise simple rotation no.1
Animation showing the clockwise simple rotation no.2
Animation showing the clockwise simple rotation no.3
Animation showing the clockwise simple rotation no.4

Gyro Algorithm


The gyro algorithm is easier on the physical 5-cell than on the physical pyraminx, because in the pinwheel edge configuration there is already a "flower" formed, so the gyro is trivial. The gyro also has the same proprieties as the physical pyraminx gyro(mirroring the pinwheel and swapping the cell opposite the flower with the outside cell).

Animation showing the gyro on the physical 5-cell

Illegal and Impossible states