Difference between revisions of "Main Page"
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[[File:classic-hypercube.png|thumbnail|left|350px|MagicCube4D]] | [[File:classic-hypercube.png|thumbnail|left|350px|MagicCube4D]] | ||
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− | <big>''' | + | <big>'''MagicCube 4D'''</big> |
+ | [http://www.superliminal.com/cube/cube.htm] | ||
For the the 4-dimensional cube puzzle accomplishments, records, and documentation, see [[MagicCube4D]]. | For the the 4-dimensional cube puzzle accomplishments, records, and documentation, see [[MagicCube4D]]. | ||
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− | <big>''' | + | <big>'''MagicTile V2'''</big> |
[http://www.gravitation3d.com/magictile/] | [http://www.gravitation3d.com/magictile/] | ||
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+ | <big>'''Records (first and shortest)'''</big> | ||
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For First and Shortest check [[MagicTile_Records]]. | For First and Shortest check [[MagicTile_Records]]. | ||
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+ | <big>'''List of Solvers'''</big> | ||
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For MagicTile v2 Solutions check [[MagicTile v2 Solutions]]. | For MagicTile v2 Solutions check [[MagicTile v2 Solutions]]. | ||
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Revision as of 11:34, 9 August 2012
MagicCube4D
MagicCube 4D
[1]
For the the 4-dimensional cube puzzle accomplishments, records, and documentation, see MagicCube4D.
Records (first and shortest)
For First and Shortest check MC4D_Records.
Gallery
Check amazing pictures in Image_gallery.
Solutions
Solving tips and ideas for other solutions for 4D puzzles click MC4D_Solutions.
Join this wiki community
To participate in wiki editing, create an account.
MagicTile
MagicTile V2
[2]
Records (first and shortest)
For First and Shortest check MagicTile_Records.
List of Solvers
For MagicTile v2 Solutions check MagicTile v2 Solutions.
Magic Puzzle Ultimate
Magic Puzzle Ultimate
[3]
Records (first and shortest)
For First and Shortest check MPUlt_Records.
Blindfolded Solving
Rules
The rule of a blindfolded solution without macros:
(1) Starting the solve: make a full scramble using any simulator.
(2) Memorization: the solver memorizes the puzzle without making any twist. The solver may change the viewpoint to inspect the whole puzzle. The solver must not take notes (per WCA regulations).
(3) Put on "blindfold": the solver changes the colors of all stickers to a single color, for example, black.
(4) During the solve: now the solver may make twists.
(5) Ending the solve: if the simulator provides a message once the puzzle is solved, the successful solution ends automatically. If not, the solver should decide when the solution is done, and recover the colors of the stickers to see whether the puzzle is solved. The duration of the solution includes both the memorization phase and the solving phase.
The rule of a blindfolded solution with macros:
As same as the rule without macros, except: before step (1) the solver may define macros, and during step (4) the solver may use the predefined macros.
Records
Check BLD_Records.
Permutations
Puzzle Index
Find permutation counts of every puzzle with explanations in Permutations_Index.
Notation
For a description of the notation used in the permutation count explanations, visit Permutations_Notation.