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(Blindfolded Solving)
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(3) Put on "blindfold": the solver changes the colors of all stickers to a single color, for example, black. <br />
 
(3) Put on "blindfold": the solver changes the colors of all stickers to a single color, for example, black. <br />
 
(4) During the solve: now the solver may make twists.<br />
 
(4) During the solve: now the solver may make twists.<br />
(5) Ending the solve: if the simulator provides a message once the puzzle is solved, the successful solution ends automatically. If not, the solver should decide when the solution is done, and recover the colors of the stickers to see whether the puzzle is solved.
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(5) Ending the solve: if the simulator provides a message once the puzzle is solved, the successful solution ends automatically. If not, the solver should decide when the solution is done, and recover the colors of the stickers to see whether the puzzle is solved. The duration of the solution includes both the memorization phase and the solving phase.
 
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Revision as of 23:02, 11 August 2011

MagicCube4D

MagicCube4D


Superliminal Software

For the the 4-dimensional cube puzzle accomplishments, records, and documentation, see MagicCube4D.

Records (first and shortest)

For First and Shortest check MC4D_Records.

Gallery

Check amazing pictures in Image_gallery.

Solutions

For solving tips and ideas for other solutions click MC4D_Solutions

Join this wiki community

To participate in wiki editing, create an account.



MagicTile

MagicTile


MagicTileSoftware [1]


Records (first and shortest)

For First and Shortest check MagicTile_Records.











Magic Puzzle Ultimate

Magic Puzzle Ultimate


Magic Puzzle Ultimate [2]


Records (first and shortest)

For First and Shortest check MPUlt_Records.















Blindfolded Solving

Blindfolded solving


The Rules

The rule of a blindfolded solution without macros:
(1) Starting the solve: make a full scramble using any simulator.
(2) Memorization: the solver memorizes the puzzle without making any twist. The solver may change the viewpoint to inspect the whole puzzle. The solver must not take notes (per WCA regulations).
(3) Put on "blindfold": the solver changes the colors of all stickers to a single color, for example, black.
(4) During the solve: now the solver may make twists.
(5) Ending the solve: if the simulator provides a message once the puzzle is solved, the successful solution ends automatically. If not, the solver should decide when the solution is done, and recover the colors of the stickers to see whether the puzzle is solved. The duration of the solution includes both the memorization phase and the solving phase.

The rule of a blindfolded solution with macros:
As same as the rule without macros, except: before step (1) the solver may define macros, and during step (4) the solver may use the predefined macros.


Records
Check BLD_Records.




Permutations

MagicCube7D


Puzzle Index

Find permutation counts of every puzzle with explanations in Permutations_Index.

Notation

For a description of the notation used in the permutation count explanations, visit Permutations_Notation.